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I don’t see any reason why there would need to be a separate version of Punch to prevent Mystics/Mecs/Monsters from sparking techs. what happens if you set them to values other than zero? same question, but for mystics stats beyond charm and hp? In the character-based stat-up probability list, are there any listings for monsters or mechs? if there are i assume they’re all 00. Is there a hidden weapon or ability that let’s characters use “Punch”? if there is, is there any difference between the “Punch” humans have equipped and the “Punch” mystics, mechs, and monsters have? if there is, then the one humans have probably lets them spark techs. Lute_25_0_0_2_1_1_3_12_6Ģ: Infinity–Magician Arcane effect? Does nothing(?) if given to a character.Ĥ: Sparkle–VMAX effect If applied via GameShark, etc., locks actual VMAX skill, but does not increase stats/provide skills (These values are bytes 30-37 of each character’s INITDATA entry) SaGa Frontier Character Stat Growth Values–Unconfirmed